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Post by Moscow Red Army on Sept 18, 2013 22:05:22 GMT -5
a) Each matchup (a.k.a. "period" or "week"), you are allowed to make a maximum of 3 transactions. A standard match-up will start on Monday, and run through the games on the following Sunday. The weekly transaction count will reset every Monday at 2:59amEST/Sunday at 11:59pmPST. As a rule of thumb, "Transactions" are essentially roster moves that ADD player(s) to your MAJOR roster/active roster. Subtracting/Releasing a player from your MAJOR roster will generally not use a transaction.
b) Transactions include: - A PROMOTION (Bringing a player from your MINORS to the MAJORS).
- Adding an IR Replacement for an IR-Eligible player on your MAJOR roster (MINOR roster players cannot be placed on IR). As mentioned in the IR Replacement rules, this can be an unsigned FA, or someone internally from your MINOR roster. If you are replacing internally from your MINOR roster, each time you change your IR Replacement, it counts as it's own transaction.
- Adding a new FA signing or drafted player to your MAJOR roster.
c) A trade does not use up a transaction for either team. - Other Promotions/Demotions that coincide with the trade will not use any transactions (within reason). If they involve players in the trade, or if the trade were to make your roster illegal (I.E. Only able to dress 5 Dmen), you're allowed to adjust your roster transaction-free to accommodate the swap of players.
d) Any further transactions that take place on a team that has already used their 3 transactions in a match-up will be deemed invalid.
e) When you complete a transaction, make a new thread on the message boards in the appropriate board detailing your move. This is very important and done for record-keeping purposes. It also works as a way to have everything reviewed for validity purposes as well. After making the thread, you are able to carry the transaction out on Fantrax. The message board will be deemed the ruling method for a transaction (a.k.a. "dibs"), if 2 different managers try to pick-up the same FA as an IR Replacement, as an example.
f) Moving players around on your MAJOR roster (i.e. from bench/reserve to an active slot) does not count as a transaction, and you are free to make moves of this sort as you please.
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St. Roch Hawks
General Manager
Doug
Every season is a reincarnation - and nobody does reincarnation better than me
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Post by St. Roch Hawks on Sept 19, 2013 11:10:31 GMT -5
Why is this rule in place? Just curious because I'm not sure what we are trying to prevent.
It seems kind of odd that we would handcuff ourselves this much. If I make a roster move on Monday to get a player into the lineup because he's going to play four games that week and another guy is only going to play two, then on Tuesday I make a move to switch goalies because there's a favorable matchup, then on Wednesday I reverse the goalie move to get another favorable matchup...I'm out of moves until Monday. If someone gets hurt on Wednesday night I can't call someone up from the minors to replace him? I can't put him on IR and add someone to replace him? I can't do anything until Monday at which point I have to use one of my three roster moves to get an injured player off my MAJOR roster.
I'd like to see a limit of five moves per match. It would still prevent whatever it is the rule is trying to prevent, few of us would actually max out the moves on a weekly basis but it would allow you to make some moves between your MINOR and MAJOR roster without fear of getting stuck with an injured player on your roster for up to five days.
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Post by Moscow Red Army on Sept 19, 2013 12:07:21 GMT -5
To stop people from "add/dropping" to victory. This rule keeps people from being able to stack their roster in a given week and win because of GP, more than actual individual performance. We want a clear divide between your MAJOR team and your MINOR team. With unlimited transactions, we'd all just essentially have a 38 player roster.
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St. Roch Hawks
General Manager
Doug
Every season is a reincarnation - and nobody does reincarnation better than me
Posts: 2,785
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Post by St. Roch Hawks on Sept 19, 2013 12:20:54 GMT -5
Five is not unlimited, of course. It's more than three and would allow some roster movement without handicapping us from making moves during the week.
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Deleted
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Post by Deleted on Sept 19, 2013 12:23:21 GMT -5
It's to stop me from dominating, obv.
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Post by Moscow Red Army on Sept 19, 2013 12:26:34 GMT -5
We've always aimed this pool to favour long-term planning and team building towards winning. You are supposed to try and build the best 19-man roster that you can (like in the NHL). We provide 4 additional bench slots to let you rotate in players for GP balance.
Your MINORS are to be just that, a place to stick your lesser players, until they become valuable. Before, we had almost no movement between MAJOR and MINOR. We asked the league if they would like more movement, and there was an appetite for that. The number we as a group came up with per match was 3.
The advice I'd give you is to be more conservative with your transactions, and not use then all at the beginning of the week. Is getting a guy in for 1 extra game worth risking having an injured player on your roster for 4 days?
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Deleted
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Post by Deleted on Sept 19, 2013 12:39:30 GMT -5
I have to say, i agree with Thrash on this. I'd even be willing to accept a maximum of 4. It still prevents the 38 player roster, but allows you to at least get 1 more favorable goalie matchup, where i feel this will really hurt, especially for those of us that have more than 2 NHL ready goalies (which is just about everyone)
Anyway to create a quick poll and take it to a vote? If the general consensus is indeed 3, then we'll make it work, but i honestly feel that by adding 1 or 2 more per week, that still upholds the integrity of the rule, while allowing a bit more flexibility.
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Deleted
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Post by Deleted on Sept 19, 2013 12:46:25 GMT -5
But seriously, if this league goes over 3 (it shouldn't), I will win the regular season by a large margin. Those of us with 3 good goalies and with minor league depth would have a huuuuuge competitive advantage. And I'm neurotic enough to use all of my weekly adds, as I'm sure other managers are as well.
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St. Roch Hawks
General Manager
Doug
Every season is a reincarnation - and nobody does reincarnation better than me
Posts: 2,785
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Post by St. Roch Hawks on Sept 19, 2013 13:02:07 GMT -5
I'm going to use the three moves I get every week. I just don't like that an IR move is prevented by me having depth. Yeah, I have three starting goalies and yeah, I have NHL players that will play top six minutes or top-D pairing minutes in my MINOR roster. So because I built a roster with depth I am prevented from using that depth by a governor that protects and evens the playing field for the people that just got the minimum number of players to fill out their MAJOR roster?
This league is for fun. It's not fun to have a guy you have drafted or signed have a good game while sitting on your MINOR roster because you have to hold on to your roster moves until the end of the week in case of injury.
Milwaukee - Who are you kidding? You think being able to call up Stallberg, Methot, Callahan and a bunch of rookies is going to lead you to dominate the rest of us? HA! I'll take my three goalies against yours and my rookies/depth against yours as well. Besides, you (and me) should be rewarded for building rosters with depth not prevented from using it.
I'd like to see the roster max per match raised to five or have the rule changed that putting a player on IR and replacing him with an unsigned player does NOT count as a roster move towards the max.
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Post by Morweena Reimnoceri on Sept 19, 2013 13:07:46 GMT -5
I agree with both sides - while I think 3 is a good amount I know Thrash myself and a few others had some issues with IR replacements last season.
I'm not saying we change anything I think that's just how the cookie crumbles. If you are forced to use a move on an IR replacement, so be it.
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Post by Vegas Aces Wild on Sept 21, 2013 14:52:05 GMT -5
I'd be down for 5 but am good either way. Seeing how hard I got hit last year, I do like the idea of IR moves not counting as Roster moves though. But that would mean more work for the Commish on Fantrax...
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Post by Moscow Red Army on Oct 7, 2013 10:29:10 GMT -5
Made a couple revisions.
Making a trade DOES NOT use up a transaction. I don't want teams unable to make trades until a Monday because they have used their transactions already.
Also erased the rule where a DEMOTION would use a transaction. You shouldn't have to use up a transaction to demote someone when a healthy player comes off the IR. So basically, you only spend transactions when adding a new player to your MAJOR roster, wherever he may have come from (aside from by trade).
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Post by Moscow Red Army on Nov 24, 2013 3:02:00 GMT -5
Added wording to rule a) "the rule of thumb". Updated rule c) to include collateral moves as result of a trade.
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Deleted
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Post by Deleted on Nov 24, 2013 8:24:10 GMT -5
Nice. Things are super clear now (re: trades). Thanks!
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